In the Scripting Course

The shaders that ship inside the Space Game, built lesson by lesson in the Scripting Course: the fireball on every asteroid hit, the start screen tearing into RGB bands, the HIT stamp projected onto the cockpit glass, and the fog behind the planets. Each one is a real GPU Canvas node in the course file.

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In the course
Fire Burst

Rising flames from layered noise, with a hot core and drifting embers. The fire behind every asteroid hit.

In the course
Screen Glitch

The game's start screen, torn into blocks and slices with the colours pulled apart.

In the course
3D Hit Stamp

A flat artboard stood up in perspective and lit like a projection. The knob turns the glass.

In the course
Nebula Fog

Two noise fields, squared, tinted violet and blue. The fog behind the planets.

Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.