In the Scripting Course
The shaders that ship inside the Space Game, built lesson by lesson in the Scripting Course: the fireball on every asteroid hit, the start screen tearing into RGB bands, the HIT stamp projected onto the cockpit glass, and the fog behind the planets. Each one is a real GPU Canvas node in the course file.
New to shaders? Read Rive Shaders Explained →
Rising flames from layered noise, with a hot core and drifting embers. The fire behind every asteroid hit.
The game's start screen, torn into blocks and slices with the colours pulled apart.
A flat artboard stood up in perspective and lit like a projection. The knob turns the glass.
Two noise fields, squared, tinted violet and blue. The fog behind the planets.
Noise, as a Rive file, on us
The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.
Every shader here, as a ready-to-drop Rive file
Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.
Other free Rive tools

Riv File Viewer
Open, preview and debug .riv files on iPhone and iPad. Control state machines, edit data binding, and inspect assets.

Rive to Video Converter
Record a Rive animation playing and save it as a shareable mp4. Runs in your browser, nothing gets uploaded.

Embed Rive on Your Website
Paste a public .riv URL and copy an iframe embed code. Add a live Rive animation to any site, no SDK needed.