Rive Editor Updates

Rive moves fast. Every editor change, explained and matched to the lessons it touches, so nothing you learn here ever feels out of date.

Reversing a rotation constraint now uses Copy = -1

Reversing a rotation constraint is now done by setting Copy to -1 instead of the reverse toggle you see in the video.

General

Auto Trace & Auto Weights: rigging got a major upgrade

Auto Trace turns an image into a mesh, and Auto Weights assigns bone weights for you, on both image meshes and vector paths. The manual workflow from the lessons still works.

General

Rive now connects to AI tools via MCP

Rive can now connect to AI tools like Claude through MCP. New capability, nothing in the course changes.

AI Agent

The artboard Clip option moved

The Clip checkbox is in a different spot than in the videos. Same option, same behavior.

Interface

Left tabs are now stackable panels

The left-side tabs from the videos are now stackable panels. Same tools, new arrangement.

Interface

Layers, inputs & listeners are now in the state machine view

The Layers, Inputs and Listeners panels now live inside the state machine view.

State Machine

State machines & timelines open as horizontal tabs

State machines and timelines now open as horizontal tabs instead of the layout you see in the video.

State Machine

AI Agent now has "Ask Mode" for quick questions

The AI Agent has a new Ask mode for quick questions, next to the Build mode.

AI Agent

AI Agent is now free for all plans

The AI Agent is now included in every Rive plan, including free ones.

AI Agent

View model instances now have a table view

All your instances and their values now sit in one editable table, instead of switching between them one at a time.

General

Event visual indicator no longer shows in the editor

Events no longer show a visual indicator in the editor. They still fire exactly the same.

State Machine

Console panel is now the Debug panel

The Console panel from the videos is now called the Debug panel. Same place, new name.

Interface

Publishing now requires a paid plan

Publishing and exporting now require a paid Rive plan.

General

Nested artboards are now components

Nested artboards are now called components, with their own badge in the hierarchy.

Components

Listener creation now shows presets

Creating a listener now opens a presets list instead of the empty listener you see in the video.

State Machine

Trim Path moved to stroke effects

Trim Path now lives under a stroke's effects instead of where the video shows it.

Interface

Following an older tutorial and can’t find something? Read the full guide to where everything moved.