atan gives every pixel its angle around the centre, length gives its distance. Put both inside one sine, angle times arms plus distance times tightness, and the bands become arms of a spiral. Time on the angle spins it.

New to shaders? Read Rive Shaders Explained →

Live
rive-shader-library.revIn the Scripting Course

Spiral on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Arms, Speed. Copy the artboard into any Rive file.

More in Motion

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Waves
Plasma
Rings
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.