Sines of x, of y, of their sum and of the distance to a point, each with its own speed, summed and fed to a colour wheel. The demoscene has been drawing this since the nineties because four additions and a cosine is all it costs.

New to shaders? Read Rive Shaders Explained →

Live
rive-shader-library.revIn the Scripting Course

Plasma on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Frequency, Speed. Copy the artboard into any Rive file.

More in Motion

See all →
Waves
Rings
Spiral
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.