Distance from the centre, times a count, through a sine: concentric bands. Subtract time inside the sine and the bands travel outward forever, which is the same maths as a ripple on water, without the distortion.

New to shaders? Read Rive Shaders Explained →

Live
rive-shader-library.revIn the Scripting Course

Rings on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Count, Speed. Copy the artboard into any Rive file.

More in Motion

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Waves
Plasma
Spiral
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.