The pattern underneath is a plain checker. Before it is sampled, every pixel's position is pushed away from the centre by a sine of its distance, and that sine travels with time. The checker never changes; the coordinates do, and that is what a ripple is.

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Live
rive-shader-library.revIn the Scripting Course

Ripple on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Strength, Speed. Copy the artboard into any Rive file.

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Pixelate
Chromatic
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.