Same grid as Cells, but instead of shading by distance, each cell draws one tiny disc at its random point, and a second random number decides whether the cell has a star at all. A sine on a third random number makes them twinkle out of phase. This is the Space Game's backdrop.

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Live
rive-shader-library.revIn the Scripting Course

Stars on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Density, Twinkle. Copy the artboard into any Rive file.

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Scanlines
Halftone
Caustics
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.