Chromatic
DistortionSample the same pattern three times, each channel shifted a little along x, and the colours come apart at every edge like a cheap lens. The offset is the knob; the bars underneath are only there to give the edges something to split.
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Chromatic on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Offset, Bars. Copy the artboard into any Rive file.
More in Distortion
See all →Noise, as a Rive file, on us
The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.
Every shader here, as a ready-to-drop Rive file
Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.
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