Noise sampled forty times more often along x than along y gives long thin streaks: the brush marks. A slow sine across y, shifted by those streaks, is the reflection of a light sliding over the surface. Grey in, chrome out.

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Live
rive-shader-library.revIn the Scripting Course

Metal on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Brush, Speed. Copy the artboard into any Rive file.

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Light
Aurora
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.