Take a plain sine along x, which gives straight bands, and shift its input by noise. The bands wander, pinch and fork exactly the way veins do in stone. Squaring the result thins the veins and leaves the field pale between them.

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Live
rive-shader-library.revIn the Scripting Course

Marble on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Veins, Speed. Copy the artboard into any Rive file.

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Noise
Cells
Clouds
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.