Orange FogRive Halloween Shader
A low orange fog that drifts along the bottom edge.
Get the file
Runtime
.rivReady to use in your app or website.
Free
Editable
.revOpen it in the Rive editor and change anything.
Free

Learn to build it
Full accessBuild this yourself, step by step. Every file in the library is included.
Courses from $119
Use it in your own products and client work. Please don't resell or share the files themselves.
Using this file
The licence →Can I use it in a commercial product or a client project?
Yes. Use it in your own apps, websites and games, and in work you do for clients, paid or not. Change it as much as you like. Read the full licence
Can I resell or share the file?
No. Please don't resell, redistribute or re-upload the files, as they are or changed, and don't bundle them into templates, asset packs or UI kits, free or paid. If someone wants one, share a link to this page instead. Read the full licence
Do I need to credit you?
No, credit isn't required. A mention or a link back is always appreciated, though. Read the full licence
What's the difference between the .riv and the .rev?
The .riv is the runtime file: it goes into your app or website and plays there. The .rev is the editable source: you open it in the Rive editor to change the design, the animation or the state machine, then export your own .riv. Read the full licence
I own a course. Do I get it?
Yes. If you own the Rive Masterclass or the Rive Scripting Course, every file in the library is yours, the .riv and the .rev. Sign in with the email you bought the course with and the downloads unlock. Read the full licence
Who owns the files?
The files stay © Tom Acco / Rive Masterclass. When you download or buy one, you get a licence to use it, not ownership of it. Read the full licence
Use it on your site
import { useRive } from '@rive-app/react-canvas';
export function OrangeFog() {
const { rive, RiveComponent } = useRive({
src: '/orange-fog.riv',
artboard: 'Orange Fog',
stateMachines: 'State Machine',
autoplay: true,
autoBind: true,
});
return <RiveComponent style={{ width: '100%', height: 400 }} />;
}No inputs: it plays by itself as soon as it loads.
How it's built
Two layers of shader fog drifting at different speeds, the same fog that runs behind the Rive Masterclass Halloween footer. It fades out at the sides and stops flat at the bottom, so place it on the bottom edge of a page. Size, density, speed and colour are inputs on the node in the editor. It needs a runtime with GPU Canvas enabled.
- 1A WGSL shader on a GPU CanvasA script node draws the fog on a small canvas and stretches it. Fog is soft, so the low resolution costs nothing you can see.
- 2Two nodes, two speedsA denser, faster layer behind and a thinner, slower one in front, with different seeds.



