Dust

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Floating dust for calm, cinematic backgrounds: fine specks drift slowly, show up where the light beam hits them and glint now and then. Amount, speed, drift, sway, speck size, the beam and the colour come from data.

Live

Every control here is a view model input in the file. Your app sets the same ones.

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How it's built

  1. 1
    One script, no keyframesEvery particle is a few numbers the script updates and draws each frame.
  2. 2
    Inputs, not code editsAmount, Speed, Drift, Sway, Speck size, Light beam, Dust: all view model inputs.
  3. 3
    Transparent on purposeThe artboard has no background, so it sits on top of your own design.

Use it on your site

import { useRive } from '@rive-app/react-canvas';

export function Dust() {
  const { rive, RiveComponent } = useRive({
    src: '/dust.riv',
    artboard: 'Dust',
    stateMachines: 'State Machine',
    autoplay: true,
    autoBind: true,
  });

  // every input on this page is a view model property
  const vm = rive?.viewModelInstance;
  if (vm) vm.color('color').value = 0xFFFFE2B0;

  return <RiveComponent style={{ width: '100%', height: 400 }} />;
}

Inputs: amount, speed, drift, sway, scale, beam, color. All on the Dust view model.

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