Add x and y, multiply by a count, take the sine, and you have a wave along the diagonal. Smoothstep turns the wave into bands with soft edges. Time added inside the sine slides the whole pattern without touching a single pixel by hand.

New to shaders? Read Rive Shaders Explained →

Live
rive-shader-library.revIn the Scripting Course

Stripes on its own artboard in the library file, with the ShaderQuad node and the WGSL, Inputs for Count, Speed. Copy the artboard into any Rive file.

More in Start here

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Gradient
Circle
Checker
Free Rive file

Noise, as a Rive file, on us

The Noise shader with the GPU Canvas node wired and the WGSL inside. Drop it into any Rive file and see how a shader lives there.

The other 27, in the course

Every shader here, as a ready-to-drop Rive file

Play with all of them here. The library file, every shader on its own artboard, comes with the Scripting Course, next to the lessons and the Space Game it belongs to.