Testing

Table of Content

State Machine Inputs

Control your animation's state machine directly. Toggle booleans, adjust numbers, fire triggers - all in real-time.

Input Types

Boolean

Control: Toggle switch


State

Action

ON

true

OFF

false

Use case: Switching states, toggling visibility, enabling features.

Number

Control: Stepper (+/−) or direct text input

  • Tap +/− to increment or decrement

  • Tap the value to type a specific number

Use case: Progress bars, counters, sliders, opacity values.

Trigger

Control: Fire button

Tap to fire. One-shot activation.

Use case: Play animations, transition between states, fire events.

Real-Time Updates

All changes apply instantly. No refresh, no delay.

Action

Result

Toggle boolean

Animation state changes immediately

Adjust number

Animation responds as value changes

Fire trigger

Animation plays immediately

Accessing Inputs

  1. Tap the Settings button

  2. Open Inputs panel

  3. All inputs from current state machine are listed

Inputs are grouped by type: Booleans, Numbers, Triggers.

Add to Joystick

Pin frequently-used inputs to the floating Joystick controller:

  1. Find the input

  2. Tap Add to Joystick

  3. Access it instantly from the floating panel

See Joystick Controller →

Tips

Test all paths — Use booleans to test every branch of your state machine.

Check edge cases — Use numbers to test min, max, and boundary values.

Chain triggers — Fire multiple triggers in sequence to test complex flows.

Watch the console — See input changes logged with timestamps.

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