Testing
State Machine Inputs
Control your animation's state machine directly. Toggle booleans, adjust numbers, fire triggers - all in real-time.
Input Types
Boolean
Control: Toggle switch
State | Action |
|---|---|
ON | true |
OFF | false |
Use case: Switching states, toggling visibility, enabling features.
Number
Control: Stepper (+/−) or direct text input
Tap +/− to increment or decrement
Tap the value to type a specific number
Use case: Progress bars, counters, sliders, opacity values.
Trigger
Control: Fire button
Tap to fire. One-shot activation.
Use case: Play animations, transition between states, fire events.
Real-Time Updates
All changes apply instantly. No refresh, no delay.
Action | Result |
|---|---|
Toggle boolean | Animation state changes immediately |
Adjust number | Animation responds as value changes |
Fire trigger | Animation plays immediately |
Accessing Inputs
Tap the Settings button
Open Inputs panel
All inputs from current state machine are listed
Inputs are grouped by type: Booleans, Numbers, Triggers.
Add to Joystick
Pin frequently-used inputs to the floating Joystick controller:
Find the input
Tap Add to Joystick
Access it instantly from the floating panel
Tips
Test all paths — Use booleans to test every branch of your state machine.
Check edge cases — Use numbers to test min, max, and boundary values.
Chain triggers — Fire multiple triggers in sequence to test complex flows.
Watch the console — See input changes logged with timestamps.
Next
Data Binding → — Edit View Model properties live
Joystick Controller → — Quick access to pinned inputs