Testing

Table of Content

Joystick Controller

Pin your most-used inputs and properties to a floating panel. Quick access without opening menus.

Overview

The Joystick stays on screen while you interact with your animation. Add controls you use frequently — access them instantly.

Positioning

Drag anywhere — Touch and drag to reposition.

Snaps to edges — Release and it snaps to left or right edge.

Adjust height — Drag up or down along the edge.

Collapse & Expand

Tap to collapse — Shrinks to a small icon.
Tap to expand — Reveals all pinned controls.

Adding Controls

From State Machine Inputs

  1. Open Inputs panel

  2. Find the input

  3. Tap Add to Joystick

From Data Binding

  1. Open Data Binding panel

  2. Find the property

  3. Tap Add to Joystick

All property types supported — booleans, numbers, strings, colors, enums, triggers.

Inline Editing

Edit values directly from the Joystick:

Type

Behavior

Boolean

Toggle directly

Number

Stepper +/−

Trigger

Fire button

String

Opens edit drawer

Color

Opens color picker

Enum

Opens dropdown

Removing Controls

Long press on any control → remove option appears.

Visibility

Hide or show the Joystick:
Settings → Zoom → Show Joystick

Or use two-finger long press to hide all floating UI. See Zoom & Gestures →

Tips

  • Keep it focused — Add only what you need. Too many controls defeats the purpose.

  • Position for your grip — Place where your thumb naturally rests.

  • Collapse when recording — Cleaner screen captures.

  • Use with Console — Watch logs while triggering Joystick controls.

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