Testing
Joystick Controller
Pin your most-used inputs and properties to a floating panel. Quick access without opening menus.
Overview
The Joystick stays on screen while you interact with your animation. Add controls you use frequently — access them instantly.
Positioning
Drag anywhere — Touch and drag to reposition.
Snaps to edges — Release and it snaps to left or right edge.
Adjust height — Drag up or down along the edge.
Collapse & Expand
Tap to collapse — Shrinks to a small icon.
Tap to expand — Reveals all pinned controls.
Adding Controls
From State Machine Inputs
Open Inputs panel
Find the input
Tap Add to Joystick
From Data Binding
Open Data Binding panel
Find the property
Tap Add to Joystick
All property types supported — booleans, numbers, strings, colors, enums, triggers.
Inline Editing
Edit values directly from the Joystick:
Type | Behavior |
|---|---|
Boolean | Toggle directly |
Number | Stepper +/− |
Trigger | Fire button |
String | Opens edit drawer |
Color | Opens color picker |
Enum | Opens dropdown |
Removing Controls
Long press on any control → remove option appears.
Visibility
Hide or show the Joystick:
Settings → Zoom → Show Joystick
Or use two-finger long press to hide all floating UI. See Zoom & Gestures →
Tips
Keep it focused — Add only what you need. Too many controls defeats the purpose.
Position for your grip — Place where your thumb naturally rests.
Collapse when recording — Cleaner screen captures.
Use with Console — Watch logs while triggering Joystick controls.
Next
Console & Logs → — See your changes logged in real-time
Zoom & Gestures → — Navigation and display controls