Exploding PumpkinRive Halloween Animation
Three taps. It cracks, cracks again, and blows up.
Get the file
Runtime
.rivReady to use in your app or website.
$4.99
Editable
.rev + .rivOpen it in the Rive editor and change anything. The .riv is included.
$9.99

Learn to build it
Full accessBuild this yourself, step by step. Every file in the library is included.
Courses from $119
Own a course? Sign in and every file is yours.
Use it in your own products and client work. Please don't resell or share the files themselves.
Using this file
The licence →Can I use it in a commercial product or a client project?
Yes. Use it in your own apps, websites and games, and in work you do for clients, paid or not. Change it as much as you like. Read the full licence
Can I resell or share the file?
No. Please don't resell, redistribute or re-upload the files, as they are or changed, and don't bundle them into templates, asset packs or UI kits, free or paid. If someone wants one, share a link to this page instead. Read the full licence
Do I need to credit you?
No, credit isn't required. A mention or a link back is always appreciated, though. Read the full licence
What's the difference between the .riv and the .rev?
The .riv is the runtime file: it goes into your app or website and plays there. The .rev is the editable source: you open it in the Rive editor to change the design, the animation or the state machine, then export your own .riv. Read the full licence
I own a course. Do I get it?
Yes. If you own the Rive Masterclass or the Rive Scripting Course, every file in the library is yours, the .riv and the .rev. Sign in with the email you bought the course with and the downloads unlock. Read the full licence
Who owns the files?
The files stay © Tom Acco / Rive Masterclass. When you download or buy one, you get a licence to use it, not ownership of it. Read the full licence
Use it on your site
import { useRive } from '@rive-app/react-canvas';
export function Pumpkin() {
const { rive, RiveComponent } = useRive({
src: '/pumpkin.riv',
artboard: 'Pumpkin',
stateMachines: 'Main',
autoplay: true,
autoBind: true,
});
// every input on this page is a view model property
const vm = rive?.viewModelInstance;
if (vm) vm.trigger('tap').trigger();
return <RiveComponent style={{ width: '100%', height: 400 }} />;
}Inputs: tap. All on the Pumpkin view model.
How it's built
A glowing jack-o'-lantern that takes three taps. The first two crack it open a little more each time, the third blows it into pieces and seeds. Then it grows back and waits for the next round. The sounds are inside the file.
- 1One trigger, three stagesEach tap fires the tap trigger and moves the state machine one step: first crack, more cracks, boom.
- 2Each stage is its own artboardWhole, cracked, shattered and the explosion are nested artboards, so you can swap any one of them.
- 3The debris is a scriptThe small bits come from a script node with count, power, spread and gravity inputs. The big chunks are keyed on the timeline.
- 4It fires boom when it goesThe boom trigger fires at the moment of the explosion, so your app can react to it.



