
Scripting
How to Make Your Rive Animations Even Smarter Using Converter Scripts
Jan 15, 2026
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8
min read
Full Video Tutorial
Making animations “smarter” isn’t about adding more keyframes - it’s about adding logic.
Until recently, complex logic usually lived outside the animation itself - in application code or in the system controlling the animation.
Even with tools like State Machines, Data Binding, and basic converters, there was always a limit to how much logic could live inside the animation.
With Converter Scripts in Rive, that changes. Converter Scripts allow logic to live directly inside the animation,
adding a new layer between your ViewModel and your visuals.
In this article, we’ll explore what Converter Scripts are and how to use them step by step, by building a practical example: a smart sun and moon system driven by time-based data.
What Are Converter Scripts in Rive?
A Converter Script in Rive is a logic layer that sits between your data (usually coming from a ViewModel) and your animation properties.
Instead of binding raw values directly to visual properties, Converter Scripts allow you to:
Receive multiple inputs
Apply custom logic and calculations
Output a single computed value
Drive animation behavior based on data, not timelines
In short, Converter Scripts let you convert data into behavior.
This makes them ideal for complex animation logic, conditional behavior, and systems that depend on multiple parameters.
Why Not Use Only Built-In Converters?
Rive includes several built-in converters, such as unit conversions and simple numeric transformations.
These are useful - but they’re limited.
Converter Scripts are designed for cases where:
One visual property depends on multiple data inputs
Animation behavior changes based on conditions
Logic needs to be reusable and scalable
Animation must respond dynamically to real-world data
Instead of animating what happens, you define how the system behaves.
A Practical Example: A Data-Driven Sun & Moon System
To demonstrate a real-world use case, we built a smart solar system animation in Rive.
The goal was straightforward:
The sun and moon move based on the time of day
Midday places the sun at the top of the sky
Midnight places the moon at the top
Transitions adapt dynamically to sunrise and sunset times
Rather than animating this manually, everything is driven by data and logic.
The ViewModel Data
The system is controlled by three ViewModel properties:
currentHour
sunriseHour
sunsetHour
These values represent the current time and the boundaries of the day.

The Converter Script Logic
Using a Converter Script, we:
Read all three ViewModel properties
Determine the position relative to sunrise and sunset
Calculate a single angle value
Use that angle to rotate a shared Sun/Moon orbit
This approach means:
The same hour can behave differently depending on sunrise and sunset
Seasonal changes automatically affect the animation
No timelines need to be manually updated
One computed value controls the entire system.
Using Converter Groups in Rive
In many projects, a Converter Script is often part of a conversion pipeline.
For example:
The Converter Script outputs an angle in degrees
A built-in converter transforms degrees into radians
The final value is applied to a rotation property
Converter Groups in Rive allow multiple converters to be chained together in a clear, predictable order.
This keeps logic modular, readable, and easy to maintain.

Accelerating Logic with the Rive AI Agent
Writing logic by hand is powerful - but not always necessary.
Rive’s AI Agent can generate Converter Script logic based on clear instructions, such as:
Which inputs exist
What behavior is expected
How edge cases should behave
By describing the desired behavior in plain language, the AI Agent can:
Generate the script logic
Explain what it created
Save significant development time
This allows designers to focus on system behavior, not syntax.
This prompt was used to generate the Converter Script logic that transforms time-based inputs into a single angle, while keeping the original script structure intact.
Combining Scripted and Timeline-Based Animation
Converter Scripts don’t replace traditional animation — they complement it.
In the solar system example:
The sun and moon movement is fully data-driven
Background clouds use a simple looping timeline animation
Both approaches work together seamlessly
This hybrid workflow is often the most practical solution in real production environments.
Why Converter Scripts Matter in Production
Using Converter Scripts in Rive enables:
Scalable animation systems
Reusable logic
Fewer manual adjustments
Clear separation between data, logic, and visuals
Instead of animating outcomes, you define rules - and let the system handle the rest.
This represents a fundamental shift in how interactive animation is built.
Final Thoughts
Converter Scripts are more than a new feature in Rive — they introduce a new way of thinking about animation.
By adding a logic layer between your ViewModel and your visuals, you can build animations that are:
Smarter
More flexible
Easier to maintain
Much closer to real product behavior
If you’re working with interactive UI, real-time data, or complex animation systems, mastering Converter Scripts in Rive is essential.
💡 If you want to dive deeper into Rive, you can explore the full 🔗 Rive Masterclass, where we cover everything from the basics to advanced logic building a full interactive weather app.